![]() That's what I'm curious about, if it will be possible. It's the same environments/areas used, they just have a different perspective and dialogue/text.īlue Shift and Half-Life also share this "different perspectives" in the opening train scene. In Half-Life you are Freeman jumping into the portal, but in Opposing Force you are Shepard seeing Freeman jump in. I guess a good way to look at it could be Half-Life: Opposing Force and Half-Life. Perhaps a sub-character that traverses the lands at the same time as the main hero (or villain) from PoE, but from a different perspective. Or an entirely new character who has an entirely different story within the world. That's kind of a campaign I'd like to do, but with one of the companions from PoE. Maybe you even skip Nashkel and go for Dynaheir with Minsc alone. By a chance the Bhaalspawn passes through and you accept the help, and then, as the Player, gets to decide whether to follow the Bhaalspawn or do some other quest. You go through the "main quest line" and eventually Dynaheir gets captured and you end up in Nashkel looking for help. ![]() You meet up with Minsc in Nashkel right? What if you could start as Minsc and Dynaheir somewhere else within the reaches of the Sword Coast, before meeting the Bhaalspawn. hmm it gets difficult to explain but okay: Not new environments or any of the like, simply put: a new story (new text, new background, new starting location, same world and Will this be possible in What do you think? Did you ever feel you wanted to break off from the Bhaalspawn story and play or even create a different What I kind of envision with my question is a sort of. ![]() But there is a bit of a charm to be able to do this, to build a new campaign. In Neverwinter Nights (1 & 2) these were called something but I don't remember, "modules"? Ah, I forgot. Being able to make new quest-trees and rules. But be another character traversing the lands, having a different agenda and goal. ![]() So what I am wondering is, will it be possible to "change" story? To be able to write one of your own, change the starting location (still the same world of course and the same areas). But whatever you did, you were still starting off as the Bhaalspawn. As we know, the IE games were moddable, you could add in Quests, mess around with the rules a bit, add NPC's, and various other things. ![]()
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